Witchspire Biomes & Map
Witchspire's Early Access build has 2 explorable biomes — the Meadows (Vyrs) you start in and the Desert (Shuddersands). Both open during the "Dream Between Worlds" tutorial. Tundra, grasslands and more islands are planned for 1.0, not in EA yet.
There's no coordinate/marker data available for Witchspire yet, so this page is a screenshot-and-landmark reference rather than an interactive pannable map. When map data exists, an interactive version can replace this.
The two biomes at a glance
Meadows / Vyrs (starting biome)
| Landmark | What's there |
|---|---|
| Timberline Basin | Main starting region — holds Al'uunian Tower & Ruins, beaches, and a Flight Pillar |
| Al'uunian Tower / Ruins | Aloonian Golem fight + Al'uunian elite mobs |
| Shard Caverns | Cave network beneath Timberline Basin |
| Chirili Crater | Meadows landmark |
| Mira Isles | Island cluster off the Meadows |
| Eastell Peninsula | Coastal Meadows landmark |
| Froblin Camps | Froblin Chief elites + early crafting drops, scattered worldwide |
Desert / Shuddersands (second biome)
| Landmark | What's there |
|---|---|
| Valas Oasis | Desert hub landmark |
| Valas River | Water through the Shuddersands |
| Savannah | Open desert-edge zone |
| Glimmering Dunes | Open dune expanse — Shudder Matriarch patrol territory |
| Soley Cave | Desert cave landmark |
Getting around: Flight Pillars
Once you've unlocked the broom, travel opens up — but flight is gated per region by Flight Pillars you have to activate (for example the one near Vyr's Landing). Until a region's pillar is active, you can't fly there even with the broom equipped.
Two common ones: the Flight Pillar in Vyr's Landing is the early Meadows one to activate, and the opalescent half-sphere in the Froblin Cave is a landmark players keep asking about while exploring the camps.
Watch: broom flight & biome tour
Witchspire — Broom Flight & Biome Tour (idreamofindie)